Alloy just doesn\'t work imo. If you lose A or B the risk of getting immediately bumrushed to C is too high to keep the other hold, so the defence strategy ended up being a very soft hold on A and then straight back to C as soon as B is taken - the first two points are barely used at all. C itself is a strong hold mostly because the respawn times on red are ridiculously short (questionable in itself), but not really enjoyable to play on because all push routes are through long sightlines.
Vigil was enjoyable, I really think it\'s worth including
Lakeside is alright. Sightlines are definitely a problem but I like that there\'s some rotation dynamic between pool and the point which doesn\'t really happen in other KOTH maps. Comparable to warmtic and coalplant, I\'d still say ashville is better than all of those though.
edit - whitelist is fine. Not sure about the detonator but I really dislike the playstyle it encourages for pyros so I won\'t be too sad to see it gone. Wouldn\'t really call it overpowered, though.
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